Week 9 : 9 April 2014
From now on Dr. Shafie bin Rosli will takeover the class to continue the lesson.
In class I understood the difference between cutout and stop motion animation.
In class I understood the difference between cutout and stop motion animation.
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Cutout animation is a technique for producing animations using flat characters, props and backgrounds cut from materials such as paper, card, stiff fabric or even photographs. Today, cutout-style animation is frequently produced using computers, with scanned images or vector graphics taking the place of physically cut materials. To make a cutout animation, the animator would make a free hand drawing than scan the drawings to the computer.
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Stop motion animation is created by moving or changing subject material in front of a camera, while filming each incremental change. Playing back these images creates the illusion of movement, the very essence of animation. Dolls with movable joints or clay figures are often used in stop motion for their ease of repositioning. Stop motion animation using plasticine is called clay animation or "clay-mation". Not all stop motion requires figures or models; many stop motion films can involve using humans, household appliances and other things for comedic effect. Stop motion using objects is sometimes referred to as object animation.
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In class I understood on how to digitized your drawing.
1st step : Sketch out your idea on a paper. Use pencil to sketch it and don’t add too much detail such as fur or clothing texture. It’s better to use pencil so that you can erase mistakes easily.
2nd step : Scan you drawing and save it as .PNG or .JPEG for the highest quality. Other solution for those doesn't have a scanner they would use Digitizing Tablet Wacom. And the artist can draw directly using the tablet.
1st step : Sketch out your idea on a paper. Use pencil to sketch it and don’t add too much detail such as fur or clothing texture. It’s better to use pencil so that you can erase mistakes easily.
2nd step : Scan you drawing and save it as .PNG or .JPEG for the highest quality. Other solution for those doesn't have a scanner they would use Digitizing Tablet Wacom. And the artist can draw directly using the tablet.
3rd step : Open the file in whatever program such as GIMP, Adobe Photoshop, etc. It's probably not a good idea to use Microsoft Paint because of its limited features and hard to view canvas.
4th step : Now you can manipulate the image by creating a new transparent layer, create an outline of your drawing, color in your outlines. More multiple layers the better so that more detail and flexibility
5th step : When finished, be sure to merge all the layers. Since .PNG and .JPEG can't handle them, you'll have to merge all layers into one in order to save in those formats.
After finish editing the drawing, now the animator can make an animation out of it. Animator can manipulate the image to make movements. Animation is the rapid display of a sequence of images of 2-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways.
4th step : Now you can manipulate the image by creating a new transparent layer, create an outline of your drawing, color in your outlines. More multiple layers the better so that more detail and flexibility
5th step : When finished, be sure to merge all the layers. Since .PNG and .JPEG can't handle them, you'll have to merge all layers into one in order to save in those formats.
After finish editing the drawing, now the animator can make an animation out of it. Animator can manipulate the image to make movements. Animation is the rapid display of a sequence of images of 2-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways.
In class I understood the difference between 2D and 3D
In 2D animation the animator creates an object and describes a path for the object to follow. The software takes over, actually creating the animation on the fly as the program is being viewed by your user.
In 3D animation the animator puts his effort in creating the models of individual and designing the characteristic of their shapes and surfaces.
In 2D animation the animator creates an object and describes a path for the object to follow. The software takes over, actually creating the animation on the fly as the program is being viewed by your user.
In 3D animation the animator puts his effort in creating the models of individual and designing the characteristic of their shapes and surfaces.
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In class I understood the difference between Virtual Reality and Augmented Reality.
In VR, your cyberspace is made up of many thousands of geometric objects plotted in three-dimensional space: the more objects and the more points that describe the objects, the higher resolution and the more realistic your view. As the user moves about, each motion or action requires the computer to recalculate the position, angle size, and shape of all the objects that make up your view, and many thousands of computations must occur as fast as 30 times per second to seem smooth.
Augmented Reality is different from Virtual Reality because of this characteristic 1. Augment the user : The user wears or carries a device, usually on the head or hands, to obtain information about physical objects. 2 . Augment the physical object : The physical object is changed by embedding input, output or computational devices on or within it. 3 . Augment the environment surrounding the user and the object : Neither the user nor the object is affected directly. Instead, independent devices provide and collect information from the surrounding environment, displaying information onto objects and capturing information about the user's interactions with them |
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